Part One: the illness begins to set into it's victim

starvation: victim starves themselves due to guilt or by force

loneliness: victim begins to feel increasingly lonely and abandoned

distrust: victim becomes paranoid about others and themselves

hoarding: victim feels the need to hoard items that have to do with their turning or sire

tiredness: victim falls asleep more often

Part Two: illness takes hold of victim

fang pain: victim's fangs begin to feel sore when elongating

headaches: whenever they move or blink a wave of pain overcomes them

dull senses: senses begin to dull or even disappear completely

Part Three: victim if not having gotten treated is completely infected

blindness: victim becomes blinded and pupils become permanently red like when they are using allure or hungered

permanent hunger: no matter how much they eat they are no longer satisfied from a meal or blood intake

morality: victim's moral compass begins to weaken or disappear

possesiveness: victim becomes possessive of their belongings and loved ones

dependence: they become very or even completely dependent on a certain group of people or person

allure: some victims may become extremely alluring and desired for there new abilities or appearance

bloodlust: anything can set off there need to kill

Part Four: How to save victim before they go completely feral

a vampire either pureblooded, over three thousand years of age or is the victims sire can stop the disease by creating a blood pact or bond. This is when you claim the victim as your property and blood meaning the disease settles to the new dominance flowing threw the victim's body. This leaves them in whatever state they had been in before however.