Names:

Real Name- Astra

Lab Code- J75-4

Given Name- Joules (JJ)

Species:

Chrysinthean

Age:

9 when Chrysinthea is destroyed

Personality:

Quiet, yet a fierce fighter when defending Rocket and Groot, tech smart, loyal, naive, and sarcastic at times due to being around Rocket a lot

Physical Appearance:

Short copper hair, gray skin, blue/violet swirl eyes, blue lips, and high cheekbones marked by dark gray lines.

Natural Abilities:

Electrokinesis Abilities:

Electrokinesis - Can create, control and manipulate also generate plasma (electricity).

Electroportation - Is able to move through electricity without getting hurt

Pyro-Plasmic kinesis - Can control plasma and fire only when combined with Lumna

and Hyper Regeneration

Weaknesses:

- Beings with Electrical Immunity are not affected.

- Needs a conductor like metal or water to move shocks through with the exception of using her power gloves.

- Can't use powers in a vacuum (such as outer space).

- A strong enough magnetic force/source can be beneficial or lethal.

- Powers become useless if insulated with electrically resistant material, such as rubber or silicate.

- Has to find electrical sources of power in order to recharge when exhausted or else her chip could melt if she tries to recharge using its power.

- Has problems using electronics without her gloves on or some kind of power dampener on.

- Can be short-circuited when in contact with water, a magnet, or the opposite polarity when in use of her powers.

- If charged with excess electricity, the chip becomes "overloaded" unless energy is discharged and, if left overcharged it can become volatile.

- Due to the chip in her neck, she must have a least a little bit of electricity in her or the chip releases a toxin that could kill her if there's no electricity to neutralize it.

- Hyper Regeneration rate varies depending on how much energy she has. ie if she's low on energy, regeneration rate is slow

Made Tech:

Goggles made to help bounty hunt

Hover/magnetic boots

Gloves that can concentrate her natural electrokinesis abilities as well as give Rocket's tech a boost of power.

An electro-generative chip implant in the back of her neck that generates an electric charge to use as energy, but becomes overheated if used too much in a short amount of time, causing immense pain. When drained of energy, the chip releases a toxin that could kill Astra as a safeguard against her disobeying orders and draining all her power to not have to fight.

History:

One day, the planet was invaded by Thanos' army, who, later, wiped out all the people as punishment for trying to send some of their people to escape and some stayed behind to fight back. A few escape pods were launched holding Chrysintheans in each pod, but almost all the escape pods were destroyed, Astra's and her older sister's pods being two exceptions, even though hers was slightly damaged before it managed to go through a wormhole, escaping the Anagoran galaxy, where her home was located in.

After being found floating around in space in her damaged pod after its engine blew, Astra was found by criminal scientists who took her into their space lab. After trying to weaponize her abilities, they planned to use her against their former home planet who had banished them for their illegal research in power implantment and enhancement. However, their lab was breached by Rocket and Groot, who bagged the scientists to turn them in and found Astra aboard. They were able to save her just before she was about to die and decided to take her in as their bounty hunter-in-training, giving her a new name, Joules, JJ for short. Rocket helped to make her a few pieces of tech, goggles, boots, and gloves, that help her to defend herself and Rocket and Groot when bounty hunting and to help her learn to control her electrokinesis abilities.