Welcome to a new story. If you have not played the games in the Dragon Age series this might become a little bit confusing. I will try and make some things a as clear as possible for you. This story will follow the story line (main plot) of the third game in the series. Inquisition. All of the main characters from the game will be replaced by characters from the Thunderbirds universes. I will have both Kayo and Tin-tin in this.

If you are playing the game and don't want spoilers don't read this.

This first chapter will mostly be an explanation of the world this story is based in and the view of magic, which will be elemental to this story. I have used the information on various Dragon Age wikis to get this so if it sounds familiar that is why. Oh and I have played all the games and I highly recomend them.

Now happy reading!


Part 1

In a world far away, separated from our own by universes and dreams and magic was the world of Thedas. Thedas is a continent in the southern hemisphere, and the only known continent of the this story. It is upon Thedas which this story set. It is presumed that there are other continents, as the Qunari do not originally come from Thedas but from an unknown land across the Northern Ocean. According to some sources, humans also came from the north. However that has yet to be proven. Thedas is made up by ten different countries. These countries are: Antiva, Estwatch, Ferelden, the Free Marches, Nevarra, Orlais , Par Vollen, Rivain, Seheron and the Tevinter Imperium.

In Thedas, magic is a natural physical phenomenon such as gravity or magnetism in ours. Some people are born with the ability to interact with, control, and shape magic. As magic tends to run in bloodlines, the Tevinter Imperium keeps extensive genealogies of all families known to produce magical talent. Eventually, several social classes of mages were established in Tevinter, from the "Altus," upper class mages said to be descendants of the Dreamers of Ancient Tevinter, to the "Laetan," born into non-mage families or families with no link to the higher Altus or Dreamer class.

Conventional magic originates from the Fade, the realm where spirits dwell and where humans, qunari, and elves visit when they dream. For non-mages, entering the Fade while dreaming is a fleeting and inconsequential experience; but for mages, they are fully conscious and spiritually present in the Fade during the entire incident. Just as the Fade can be reshaped by those who have grasped its nature, so can the world of Thedas be manipulated by magic.

The act of drawing power from the Fade can draw the attention of the spiritual beings on the other side of the Veil, leading to an increased risk of demonic possession if the mages are not vigilant enough. A possessed mage becomes a distortion of their former self, a twisted monster known as an abomination that has enough power to wipe entire villages off the map. It is for this reason that a mage must have enough willpower to master their magic so they can resist demons while they are "awake" in the Fade. Which is also one of many reasons that the mages are feared and looked upon as dangerous criminals that need to be destroyed, kept imprisoned or chained.

With the proper training, mages can manipulate the basic elements, such as conjuring gouts of flame and small, localized ice and electrical storms. There are also spells that allow for the temporary reanimation of corpses and the draining of an opponent's life-force. More altruistic mages can use their powers to help and heal or summon benevolent spirits in times of need.

Though they are often ostracized to the point of persecution, mages are key for everyday life in Thedas. They serve as its healers, scholars, scientists, and weapons of war.

There are limitations to the application of magic, however. Just as a man has the strength to lift only so much weight and no more, a mage cannot work more magic at one time than his mana allows. If he wishes to work magic that would be beyond his strength, a mage must bolster his mana with lyrium. Without lyrium, it is possible for the reckless to expend their own life-force in the working of magic, and occasionally, ambitious apprentices injure or even kill themselves by over-exertion.

Teleportation, resurrection and physically entering the Fade, in the absence of a great deal of lyrium and potentially the aid of blood magic is not possible. Magic also cannot prevent a potentially fatal incident such as falling from a building.

There are two schools of magic that bear no connection to the Fade: blood magic, which draws power directly from blood, and blight magic, which is driven by the taint. The taint is a sickness caused by the vile and evil Darkspawn. The Darkspawn are a race of humanoid tainted creatures that mostly dwell in the underground of Thedas. They are believed to be soulless. When they one of the Old Gods, they expose it to their taint, changing it into an Archdemon, which then leads them in an attack against the surface world. These attacks are called Blights. During the last Blight it was a mage from the Grey Warden, a secret order that fights darkspawn, who defeated the Archdemon and ended the Blight.

No one knows who first discovered magic, but it has been a part of the world of Thedas for as long as people can remember. From the elves of Arlathan to the mages of Tevinter, both humans and elves have been known to wield magic. And long before the Chantry, the main religion in most of Thedas, there was a Circle of Magi: the society of mages in each city. Prior to the Circle's formation, magic was either practiced by the Magisters of the Tevinter Imperium or in remote areas, knowledge handed down from one generation of practitioners to the next.

Elves were heavily reliant on magic in the days of Arlathan, and that it is possible that it was they who taught blood magic to the Tevinter magisters. Legend holds that the first known blood mage, at least for the humans, was a Tevinter: Archon Thalsian. Thalsian was supposedly taught how to use blood magic by the Old God Dumat. Over the years, some historians have argued that this is merely a myth, and that Thalsian learned about blood magic from the elves. Thalsian taught blood magic to others and soon amassed an army, which he used to conquer Elvhenan, the homeland of the elves. This was the start of the Tevinter Imperium, which grew to include most of Thedas, and which worshipped the Old Gods.

The Imperium was not satisfied with control of Thedas, however, and in an incredible act of hubris, the magister lords attempted to enter the Golden City and supposedly usurp the Maker himself. Their efforts failed, and to punish them the Maker was said to have transformed them into the first darkspawn. These darkspawn fled underground, and eventually found the Old God Dumat and transformed him into the first Archdemon. Thus began the First Blight, which would continue for two centuries and greatly weakened the Tevinter Imperium.

In the wake of the First Blight, the people of the Imperium became disillusioned with the Old Gods, and soon began to follow Andraste, a former slave who united the barbarian tribes and led them to break the Imperium's hold on Thedas. Andraste was ultimately betrayed by her husband, Maferath, and burned at the stake, but her death inspired the creation of the Chantry, an event that would alter the face of magic for centuries afterwards.

The Chantry and the First Inquisition signed the Nevarran Accord, and created the Circle of Magi, the Templar Order and the Seekers of Truth. As magic had been the source of the Imperium's power, it was all but banned when the Chantry became the new dominant force in Thedas. Blood magic was completely forbidden, and those who practiced any kind of magic were confined. At first, the Chantry detained mages and had them continually light the eternal flame in every chantry in Thedas, with all other forms of magic forbidden. For such powerful beings to only use their powers in such mundane ways, it surprised almost no one when the mages of the Grand Cathedral protested. Divine Ambrosia was surprised and almost ordered an Exalted March on her own Cathedral, until her own templars advised her otherwise. The Circle of Magi was established to regulate the use of magic throughout Thedas, and the Templar Order was founded to police the Circles and capture or eliminate apostate mages.

Until recently most mages in Thedas belong to the Circle of Magi. As such, they are taken from their families while still children, and highborn children who are able to use magic will lose all claims to their family's estates and titles when they are taken to the Circle. This helps to create a bond stronger than social class or race, since everybody in the Circle is raised and taught the same way.

Children who are born to mages within the Circle are taken to be raised in a Chantry orphanage, either until they are old enough to make a life on their own or their magical abilities have manifested, and they are returned to the Circle.

Upon joining a Circle, mages undergo a process as apprentices of having a few drops of their blood taken by the First Enchanter and placed in a phylactery. This ensures the mages' compliance as well as the ability to track down any mage who decides to run away, since a templar can track anyone through their blood. As a further measure, mages who are feared to be incapable of controlling themselves, or who fear their power, are made Tranquil: their connection to the Fade is magically severed along with their emotions and desires.

Though templars insist that the process is painless, the experience appears to be debatable and as unique as the individual who has been rendered Tranquil. The Tranquil are easily identified by their eerie monotone voices, the Chantry sunburst brand on their foreheads, and their emotional apathy, even during life-threatening circumstances. It is worth noting, however, that under normal circumstances there is a reason a mage either is made Tranquil or requests it. Furthermore, imposing the Rite of Tranquility normally requires the agreement of both the Circle Knight-Commander and First Enchanter.

The Harrowing is a test that every mage-apprentice must go through to become a full member of the Circle of Magi. Upon successful completion of their Harrowing, an apprentice is considered a full-fledged mage, capable of defending themselves from demonic possession.

Some mages manage to escape the notice of the Chantry and the Circle and grow up without the training that those who are taken from their families will have. Any mage not a part of the Circle is an apostate and will be hunted by templars if discovered. Often apostates will wield magic unknown or forbidden to the Circle and considered threatening by the Chantry. Such mages include the Witches of the Wilds, who can change their shape and are frequently harassed by templars.

Most humans are taught by the Chantry to fear magic and those who practice it. Mages are looked upon as people to be pitied at best and hated at worst. The average citizen sincerely believes that the Circle exists only to protect mages and help them learn to control their abilities.

However a few years ago a mage rebellion started when an apostate blew up the Chantry in Kirkwall, a city in the Free Marches. When this story begins Divine Justinia, the head of the Chantry, has called upon a conclave at the Temple of the Sacred Ashes. The place where Andraste's ashes were kept. Here mages and templars were to meet and discuss a peaceful outcome of the rebellion. The mages had become tired of being forced into Circles, leaving loved ones behind and being feared and hated throughout Thedas. They had also lost patience with the templars constant abuse. How the rebellion started is a whole different story and would take too much time to write down here. What is important to know is that during this conclave something went wrong and the temple. Everyone outside it could see how it exploded into green flames that appeared to have reached the vary skies above. It I now that our story truly begins.


His head was pounding, his left hand crackled with green sparks. That was what had woken him. He slowly got up and looked around. He was in a strange place. It was dark all around him ad smoke seemed to be everywhere. He turned around and had to shield his eyes. Far above him, at the top of some stairs was a figure of light. He didn't know what it was but something told him to approach this figure. So he slowly started making his way through the smoke and darkness. When he reached the stairs he heard a strange squeaking sound coming from behind him. He turned around and noticed a massive horde of spiders coming towards him. He realized he was unarmed and ran for it. He ran as fast as he could while the spiders took chase. He soon reached the top of the stairs and looked up. The glowing figure reached out to him and he reached for its hand. Suddenly he was blinded by a white light and knew no more.


The next thing he knew he woke up in a cell with his hands in manacles. He was on the floor on his knees with four soldiers pointing their swords at him. He shook his bangs out of his blue eyes and looked at them. They were all glaring hatefully at him. What had happened? He looked at his hand and it flashed green. He gasped in pain. That's when he heard the door open and in marched a man and a woman. The man wore Seeker armor. The Seekers of Truth were an Andrastian order that acted as a secret police force for the Chantry, sanctioned directly by the Divine in Val Royeaux. They act as a check on the power of the Templar Order. Their mission had always been to root out corruption and protect the Chantry from internal and external threats. They also could become involved in the hunting of particularly cunning apostates. Templars fear and despised the Seekers, as they had to involve themselves when the templars were failing in their duties. He was not a templar but he despised the seekers as well. As a mage of the rebellion he distrusted both templars and seekers more than life itself. He looked up at the man who had just arrived. He had blue eyes, dark hair and was very tall and looked strong. He probably was because the seekers were warriors. In his mind he started calculating ways to take this seeker down if it came to it.

The woman who had entered was shorter than the man and probably he himself. Her lime-green eyes were cold and hard. Her hair was dark, but mostly hidden by a hood and her skin was tan. She was probably from Antiva or perhaps Orlais. She was not dressed in seeker armor but he knew who she was. She was Tanusha, the left hand of the Divine Justinia. He turned his gaze from her when the man leaned down to him.

"Tell me why we shouldn't kill you now", the seeker growled. "The Conclave is destroyed. Everyone who attended is dead. Except for you." He was not going to give this seeker the satisfaction or motive to blame whatever had happened on him. So he remained silent and looked dead ahead, at the now open door. The seeker grabbed his hand and held it up.

"Explain this!" the seeker spat just as the hand started flashing again.

"I can't", he replied this time and glared at the seeker.

"What do you mean you can't?"

"I don't know what that is, or how it got there."

"You're lying!" the seeker grabbed him, ready to pummel him but Tanusha stepped in and pulled him away.

"We need him Scott", she said sternly.

"Let me go", the prisoner growled. "Whatever you think I did, I'm innocent. I don't know what has happened… but from what you told me the conclave was destroyed…" he looked at his lap. His anger turning into sorrow. "I can't believe it. All those people… dead."

"Do you remember what happened?" Tanusha asked him. "How this began?"

"I… I remember running. Things were chasing me, and then… a woman?"

"A woman?"

"She reached out to me, but then…" he groaned as his head started hurting again. Scott walked over to Tanusha and ushered her towards the door.

"Go to the forward camp, Kayo", he told her. "I will take him to the rift." Kayo nodded and left. Scott walked back to the prisoner and removed the manacles, but he tied the prisoner's hands with rope.

"What did happen?" the prisoner asked. Scott sighed.

"It will be easier to show you." They got up and Scott started leading the prisoner outside.


When they got there the prisoner had to shield his eyes from the bright green light coming from the sky. He looked up and noticed clouds swirl around a strange green light in the sky. Scott appeared next to him.

"We call it 'The Breach'", Scott stated calmly. "It's a massive rift into the world of demons that grows larger with each passing hour. It's not the only such rift. Just the largest. All were caused by the explosion at the Conclave."

"An explosion can do that?" the prisoner asked. He had never heard of anything like that happening as an effect of an explosion.

"This one did. Unless we act, the Breach may grow until it swallows the world." As if he had planned it the Breach flashed and the earth rumbled. When it happened the mark on the prisoner's hand flashed and he screamed in pain. He fell to his knees and tried to fight the pain. Scott kneeled in front of him.

"Each time the Breach expands, your mark spreads", he told the prisoner solemnly. "And it is killing you. It may be the key to stopping this, but there isn't much time." They looked at each other.

"You say it may be the key…" the prisoner said calmly. "To doing what? How could it stop this?" He nodded at the sky.

"Closing the Breach. Whether that's possible is something we shall discover shortly. It is our only chance, however. And yours."

"You still think I'm guilty? You still think I did this? To myself?"

"Not intentionally. Something clearly went wrong."

"You don't say", the prisoner grumbled. "And if I'm not responsible?"

"Someone is, and you are our only suspect. You wish to prove your innocence? This is the only way."

"So I don't really have a choice about this, do I?"

"None of us have a choice", Scott spat. He got up and pulled the prisoner with him. They started walking through the settlement. The prisoner had a vague memory of it being called Haven. Wasn't that ironic. A haven was usually a place that made you feel safe and protected… all he felt here was distrust and hatred. He looked around and noticed people glaring hatefully at him. He rolled his eyes. He was used to it, being a mage and all. This was just another day of his life… well except for the giant hole in the sky and his burning hand. Scott had noticed the people glaring at them as well and decided to explain to the prisoner what was going on.

"They have decided your guilt", he told the prisoner. "They need it. The people of Haven mourn our Most Holy, Divine Justinia, head of the Chantry. The conclave was hers. It was a chance for peace between mages and templars. She brought their leaders together. Now they are dead." As he talked, they walked down a path towards a stone bridge that would lead them to the temple. The prisoner did not reply, but let himself be led forward by Scott. The guards at the gate opened it for them and as they walked through Scott continued to talk.

"We lash out, like the sky", he lamented. "But we must think beyond ourselves, as she did. Until the Breach is sealed." He stopped and turned to the prisoner. He pulled out a dagger and cut the ropes. As soon as he did the prisoner's gaze looked around, looking for a way to escape. If this blasted mark was killing him he wished to spend his last few moments alive. That's when he saw some of the bodies lying near the wall. Mages… people he had seen in the rebellion. They had died today. Lured into a trap by either templars or other mages. But why? He clenched his fists. He needed to know what had happened.

"There will be a trial. I can promise no more", Scott told him and then nudged him forward. "Come. It is not far."

"Where are you taking me?" the prisoner asked.

"Your mark must be tested on something smaller than the breach", Scott replied.


TBC Welcome along for this next ride :)